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・ Rigor Mortis (radio)
・ Rigor Mortis (song)
・ Rigor Mortis Sets In
・ Rigor Sardonicous
・ Rigord
・ Rigormortiz
・ Rigorous coupled-wave analysis
・ Rigosertib
・ Rigotte de Condrieu
・ Rigotto
・ Rigour
・ Rigpa
・ Rigpa organization
・ Rigrawst
・ RIGS
Rigs of Rods
・ Rigs-to-Reefs
・ Rigsalimi
・ Rigsar
・ Rigsbee's Rock House
・ Rigsby
・ Rigsby Islands
・ Rigsby sisters
・ Rigsby, Lincolnshire
・ Rigsdagen
・ Rigsdaler
・ Rigshospitalet
・ Rigside
・ Rigsmarsk (Denmark)
・ Rigspolitiet


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Rigs of Rods : ウィキペディア英語版
Rigs of Rods

Rigs of Rods (''RoR'') is a free and open source vehicle-simulation game which uses soft-body physics to simulate the motion destruction and deformation of vehicles. The game was built using a specific soft-body physics engine called Beam, which simulates a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects. With this engine, vehicles and their loads flex and deform as stresses are applied. Crashing into walls or terrain can permanently deform a vehicle until it is reset, however not all vehicles in the game are flexbody.
== Simulation ==

Rigs of Rods was initially created as an off-road truck simulator, but has developed into a versatile physics sandbox game.
Prior to version 0.28, the game was limited to typical land vehicles with wheels, but plane and boat engines have been added since. All engines allow for a wide range of customization, leaving virtually no boundaries. Vehicles are built using vertices connected by beams. Vertices (or "nodes") are influenced by the stress on the beams that connect them. If a beam is too stressed, it will deform, thus altering the associated nodes position which ultimately alters the appearance and handling of a vehicle. Vehicle configurations are stored in plain text. Simple 2D skins can be made to wrap the vehicle, and can be supplemented with static mesh objects. Recent development has allowed for static meshes to be deformed according to a skeleton of nodes, much like the system in the game 1nsane. This system is known as Flexbody, and has been included since version .36.
The mapping system uses terrain data defined in a raw image file, such as that found in a digital elevation model which can be used to form a realistic surface. Terrains can be made using any other program that can generate a black and white raw image format. This also means that maps can be made from any image.
As a sandbox, Rigs of Rods has no fundamental gameplay goal, but scripting support contributes to missions and game play interaction like the timing of checkpoints along a road or dragstrips. Previously, Lua was supported as the scripting engine, but it has now been replaced by AngelScript 〔(replaced by AngelScript )〕 since version 0.38. Multiplayer support allows up to 16 users to simultaneously interact on a playing field.
The game has a developer-supported community which forms groups and plans multiplayer events. Popular activities include off-roading, racing, crashing, monster truck rallies, roleplaying, and casual play.
With the newest update 4.7 the game has been given new life. No longer is it just a join and pick a map game, it has a proper menu where you can change settings, map controls and change how your game runs with environmental settings. The game now has many maps and hundreds of custom made cars such as Pontiac, Ford, Dodge, and more. The game also has updated planes, boats and helicopters.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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